27 |
Board::Board(QWidget *parent, const char *name) |
Board::Board(QWidget *parent, const char *name) |
28 |
: QWidget(parent, name) |
: QWidget(parent, name) |
29 |
{ |
{ |
30 |
m_hasData = false; |
m_sol = NULL; |
31 |
} |
} |
32 |
|
|
33 |
|
|
34 |
Board::~Board() |
Board::~Board() |
35 |
{ |
{ |
36 |
|
if (m_sol != NULL) |
37 |
|
delete m_sol; |
38 |
} |
} |
39 |
|
|
40 |
void Board::setMatrix(Solution sol) |
void Board::setMatrix(Solution* sol) |
41 |
{ |
{ |
42 |
m_hasData = true; |
if (sol != NULL) |
43 |
m_sol = sol; |
m_sol = sol->copy(); |
44 |
|
|
45 |
this->repaint(true); |
this->repaint(true); |
46 |
} |
} |
47 |
|
|
48 |
|
/* |
49 |
void Board::setMatrix(IntSolution sol) |
void Board::setMatrix(IntSolution sol) |
50 |
{ |
{ |
51 |
|
#warning need a closer look |
52 |
|
|
53 |
m_hasData = true; |
m_hasData = true; |
54 |
m_sol = Solution(); |
m_sol = Solution(); |
55 |
for (int i=0;i<m_size;i++) |
for (int i=0;i<m_size;i++) |
56 |
m_sol.matrix[i][ sol.imatrix[i] ] = true; |
m_sol.matrix[i][ sol.imatrix[i] ] = true; |
57 |
this->repaint(true); |
this->repaint(true); |
58 |
} |
|
59 |
|
}*/ |
60 |
|
|
61 |
|
|
62 |
void Board::paintEvent( QPaintEvent *event ) |
void Board::paintEvent( QPaintEvent *event ) |
67 |
p.drawLine(i*30, 0, i*30, m_size*30); |
p.drawLine(i*30, 0, i*30, m_size*30); |
68 |
} |
} |
69 |
|
|
70 |
if (m_hasData) { |
if (m_sol != NULL) { |
71 |
QBrush brush( black); |
QBrush brush( black); |
72 |
p.setBrush( brush ); |
p.setBrush( brush ); |
73 |
for (int i=0; i<m_size; i++) |
for (int i=0; i<m_size; i++) |
74 |
for (int j=0; j<m_size; j++) { |
for (int j=0; j<m_size; j++) { |
75 |
if (m_sol.matrix[i][j]) |
if (m_sol->getMatrix(i,j)) |
76 |
p.drawPie( (i*30)+10, (j*30)+10, 10, 10 ,0, 16*360); |
p.drawPie( (i*30)+10, (j*30)+10, 10, 10 ,0, 16*360); |
77 |
} |
} |
78 |
} |
} |
99 |
starty = stopy = y; |
starty = stopy = y; |
100 |
startx = stopx = x; |
startx = stopx = x; |
101 |
|
|
102 |
// første skrå linie |
// f�rste skr� linie |
103 |
while (startx > 0 && starty > 0) { |
while (startx > 0 && starty > 0) { |
104 |
startx--; |
startx--; |
105 |
starty--; |
starty--; |
111 |
} |
} |
112 |
p.drawLine(QPoint( (startx*30)+5, (starty*30)+5), QPoint( (stopx*30)+25, (stopy*30)+25)); |
p.drawLine(QPoint( (startx*30)+5, (starty*30)+5), QPoint( (stopx*30)+25, (stopy*30)+25)); |
113 |
|
|
114 |
//næste skrå linie |
//n�ste skr� linie |
115 |
startx = stopx = x; |
startx = stopx = x; |
116 |
starty = stopy = y; |
starty = stopy = y; |
117 |
while (startx > 0 && starty < (m_size-1) ) { |
while (startx > 0 && starty < (m_size-1) ) { |
129 |
|
|
130 |
void Board::setSize( int size ) |
void Board::setSize( int size ) |
131 |
{ |
{ |
132 |
m_hasData = false; |
if (m_sol != NULL) |
133 |
|
{ |
134 |
|
delete m_sol; |
135 |
|
m_sol = NULL; |
136 |
|
} |
137 |
m_size = size; |
m_size = size; |
138 |
this->setMaximumSize( (size * 30)+1, (size * 30)+1 ); |
this->setMaximumSize( (size * 30)+1, (size * 30)+1 ); |
139 |
this->setMinimumSize( size * 30, size * 30); |
this->setMinimumSize( size * 30, size * 30); |
141 |
|
|
142 |
void Board::contextMenuEvent( QContextMenuEvent *event) |
void Board::contextMenuEvent( QContextMenuEvent *event) |
143 |
{ |
{ |
144 |
|
if (m_sol == NULL) |
145 |
|
return; |
146 |
|
|
147 |
QPopupMenu *contextMenu = new QPopupMenu( this ); |
QPopupMenu *contextMenu = new QPopupMenu( this ); |
148 |
contextMenu->setCheckable( false ); |
contextMenu->setCheckable( false ); |
149 |
contextMenu->insertItem("Rotate left", this, SLOT( rotateLeft() ) ); |
contextMenu->insertItem("Rotate left", this, SLOT( rotateLeft() ) ); |
157 |
|
|
158 |
void Board::rotateLeft() |
void Board::rotateLeft() |
159 |
{ |
{ |
160 |
m_sol.rotate90(); |
m_sol->rotate90(); |
161 |
repaint( true ); |
repaint( true ); |
162 |
} |
} |
163 |
|
|
164 |
void Board::rotateRight() |
void Board::rotateRight() |
165 |
{ |
{ |
166 |
m_sol.rotate90(); |
m_sol->rotate90(); |
167 |
m_sol.rotate90(); |
m_sol->rotate90(); |
168 |
m_sol.rotate90(); |
m_sol->rotate90(); |
169 |
repaint( true ); |
repaint( true ); |
170 |
} |
} |
171 |
|
|
172 |
void Board::mirrorV() |
void Board::mirrorV() |
173 |
{ |
{ |
174 |
m_sol.mirror(); |
m_sol->mirror(); |
175 |
repaint( true ); |
repaint( true ); |
176 |
} |
} |
177 |
|
|
178 |
void Board::mirrorH() |
void Board::mirrorH() |
179 |
{ |
{ |
180 |
m_sol.mirror(); |
m_sol->mirror(); |
181 |
m_sol.rotate90(); |
m_sol->rotate90(); |
182 |
m_sol.rotate90(); |
m_sol->rotate90(); |
183 |
repaint( true ); |
repaint( true ); |
184 |
} |
} |