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import org.bukkit.Effect; |
import org.bukkit.Effect; |
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import org.bukkit.Location; |
import org.bukkit.Location; |
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import org.bukkit.Material; |
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import org.bukkit.World; |
import org.bukkit.World; |
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import org.bukkit.entity.Player; |
import org.bukkit.entity.Player; |
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import org.bukkit.event.player.PlayerInteractEvent; |
import org.bukkit.event.player.PlayerInteractEvent; |
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import org.bukkit.event.player.PlayerListener; |
import org.bukkit.event.Listener; |
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import org.bukkit.event.EventHandler; |
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import org.bukkit.plugin.Plugin; |
import org.bukkit.plugin.Plugin; |
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public class DoorOpenListener extends PlayerListener{ |
public class DoorOpenListener implements Listener{ |
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DoorStorage store; |
private DoorStorage store; |
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Plugin plugin; |
private Plugin plugin; |
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public DoorOpenListener(DoorStorage store, Plugin plugin) { |
public DoorOpenListener(DoorStorage store, Plugin plugin) { |
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super(); |
super(); |
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this.plugin = plugin; |
this.plugin = plugin; |
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} |
} |
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@Override |
@EventHandler |
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public void onPlayerInteract(PlayerInteractEvent event) { |
public void onPlayerInteract(PlayerInteractEvent event) { |
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Player player = event.getPlayer(); |
Player player = event.getPlayer(); |
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/*if ( player.getItemInHand().getType() != Material.AIR ) { |
if ( player.getItemInHand().getType() != Material.AIR ) { |
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return; |
return; |
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}*/ |
} |
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if ( event.hasBlock() == false ) { |
if ( event.hasBlock() == false ) { |
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return; |
return; |
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return; |
return; |
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} |
} |
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if (door.isPrivate() == true && !door.getOwner().equals(player.getName() ) ) { |
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return; |
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} |
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final World world = player.getWorld(); |
final World world = player.getWorld(); |
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final Location loc = event.getClickedBlock().getLocation(); |
final Location loc = event.getClickedBlock().getLocation(); |
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door.open( player.getWorld() ); |
door.open(); |
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world.playEffect( loc, Effect.DOOR_TOGGLE, 0); |
world.playEffect( loc, Effect.DOOR_TOGGLE, 0); |
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Runnable doorCloser = new Runnable() { |
Runnable doorCloser = new Runnable() { |
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public void run() { |
public void run() { |
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door.close( world ); |
door.close( ); |
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world.playEffect( loc, Effect.DOOR_TOGGLE, 0); |
world.playEffect( loc, Effect.DOOR_TOGGLE, 0); |
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} |
} |
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}; |
}; |