177 |
} |
} |
178 |
|
|
179 |
void buildTemplate(Location loc, Pair[][][] template, int pass) { |
void buildTemplate(Location loc, Pair[][][] template, int pass) { |
180 |
|
|
181 |
|
|
182 |
World world = loc.getWorld(); |
World world = loc.getWorld(); |
183 |
for (int i=0; i<template.length; i++ ) { |
for (int i=0; i<template.length; i++ ) { |
184 |
for (int j=0; j<template[0].length; j++) { |
for (int j=0; j<template[0].length; j++) { |
185 |
for (int k=0; k<template[0][0].length; k++) { |
for (int k=0; k<template[0][0].length; k++) { |
186 |
int x = loc.getBlockX() + i + 1; |
int x, y ,z; |
187 |
int y = loc.getBlockY() + j; |
|
188 |
int z = loc.getBlockZ() + k; |
x = z = 0; |
189 |
|
|
190 |
|
y = loc.getBlockY() + j; |
191 |
if (y >= 255) { |
if (y >= 255) { |
192 |
continue; |
continue; |
193 |
|
} |
194 |
|
|
195 |
|
switch ( getFacing(loc) ) { |
196 |
|
case 0: //west |
197 |
|
x = loc.getBlockX() - k; |
198 |
|
z = loc.getBlockZ() + i + 1; |
199 |
|
break; |
200 |
|
case 1: //north |
201 |
|
x = loc.getBlockX() - i - 1; |
202 |
|
z = loc.getBlockZ() - k; |
203 |
|
break; |
204 |
|
case 2: //east |
205 |
|
x = loc.getBlockX() + k; |
206 |
|
z = loc.getBlockZ() - i - 1; |
207 |
|
break; |
208 |
|
case 3: //south |
209 |
|
x = loc.getBlockX() + i + 1; |
210 |
|
z = loc.getBlockZ() + k; |
211 |
|
break; |
212 |
} |
} |
213 |
|
|
214 |
|
|
215 |
int type = template[i][j][k].id; |
int type = template[i][j][k].id; |
216 |
byte data = (byte) template[i][j][k].subId; |
byte data = (byte) template[i][j][k].subId; |
217 |
|
|
233 |
} |
} |
234 |
|
|
235 |
} |
} |
236 |
|
|
237 |
|
|
238 |
|
//yaw is left,right looking direction, 0=straight west |
239 |
|
int getFacing(Location loc) { |
240 |
|
int angle = (int) loc.getYaw(); |
241 |
|
|
242 |
|
if (angle < 45) { |
243 |
|
return 0; |
244 |
|
} else if (angle < 135) { |
245 |
|
return 1; |
246 |
|
} else if (angle < 225) { |
247 |
|
return 2; |
248 |
|
} else if (angle < 315) { |
249 |
|
return 3; |
250 |
|
} else { |
251 |
|
return 0; |
252 |
|
} |
253 |
|
} |
254 |
|
|
255 |
} |
} |