2 |
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3 |
import org.bukkit.Effect; |
import org.bukkit.Effect; |
4 |
import org.bukkit.Location; |
import org.bukkit.Location; |
5 |
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import org.bukkit.Material; |
6 |
import org.bukkit.World; |
import org.bukkit.World; |
7 |
import org.bukkit.entity.Player; |
import org.bukkit.entity.Player; |
8 |
import org.bukkit.event.player.PlayerInteractEvent; |
import org.bukkit.event.player.PlayerInteractEvent; |
28 |
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29 |
Player player = event.getPlayer(); |
Player player = event.getPlayer(); |
30 |
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31 |
/*if ( player.getItemInHand().getType() != Material.AIR ) { |
if ( player.getItemInHand().getType() != Material.AIR ) { |
32 |
return; |
return; |
33 |
}*/ |
} |
34 |
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35 |
if ( event.hasBlock() == false ) { |
if ( event.hasBlock() == false ) { |
36 |
return; |
return; |