21 |
|
|
22 |
Player p = (Player) sender; |
Player p = (Player) sender; |
23 |
|
|
24 |
if (args.length != 1) { |
if (args.length <1 || args.length > 2) { |
25 |
p.sendMessage("Usage: /zap <player>"); |
p.sendMessage("Usage: /zap <player> [hard]"); |
26 |
return true; |
return true; |
27 |
} |
} |
28 |
|
boolean hard = false; |
29 |
|
if (args.length == 2) { |
30 |
|
if ( !args[1].equals("hard") ) { |
31 |
|
p.sendMessage("Usage: /zap <player> [hard]"); |
32 |
|
return true; |
33 |
|
} else if (p.isOp() ){ |
34 |
|
hard = true; |
35 |
|
} else { |
36 |
|
p.sendMessage("Only ops can zap hard"); |
37 |
|
return true; |
38 |
|
} |
39 |
|
} |
40 |
|
|
41 |
|
|
42 |
Server server = p.getServer(); |
Server server = p.getServer(); |
43 |
|
|
44 |
Player target = server.getPlayer(args[0]); |
Player target = server.getPlayer(args[0]); |
49 |
|
|
50 |
World w = target.getWorld(); |
World w = target.getWorld(); |
51 |
Location l = target.getLocation(); |
Location l = target.getLocation(); |
52 |
w.strikeLightningEffect( l ); |
if (hard == true) { |
53 |
|
w.strikeLightning(l); |
54 |
|
} else { |
55 |
|
w.strikeLightningEffect( l ); |
56 |
|
} |
57 |
server.broadcastMessage( ChatColor.YELLOW + target.getName() + " was zapped by " + p.getName() ); |
server.broadcastMessage( ChatColor.YELLOW + target.getName() + " was zapped by " + p.getName() ); |
58 |
|
|
59 |
return true; |
return true; |