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import org.bukkit.*; |
import org.bukkit.*; |
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import org.bukkit.entity.*; |
import org.bukkit.entity.*; |
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import org.bukkit.event.*; |
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import org.bukkit.event.player.*; |
import org.bukkit.event.player.*; |
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import org.bukkit.configuration.*; |
import org.bukkit.configuration.*; |
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import org.bukkit.inventory.*; |
import org.bukkit.inventory.*; |
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import org.bukkit.enchantments.*; |
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import org.bukkit.material.*; |
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public class WorldChanged extends PlayerListener { |
import java.util.*; |
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public class WorldChanged implements Listener { |
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final static String STACK_TYPE = ".type"; |
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final static String STACK_AMOUNT = ".amount"; |
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final static String STACK_DAMAGE = ".damage"; |
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final static String STACK_DATA = ".data"; |
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final static String STACK_ENCHANTMENT = ".enchantment"; |
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final static String INVENTORY_CREATIVE = ".inventory.creative."; |
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final static String INVENTORY_CREATIVE_ARMOR = ".inventory.creative.armor."; |
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CreativeMain plugin; |
CreativeMain plugin; |
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public WorldChanged(CreativeMain plugin) { |
public WorldChanged(CreativeMain plugin) { |
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this.plugin = plugin; |
this.plugin = plugin; |
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} |
} |
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@Override |
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@EventHandler |
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public void onPlayerExpChange(PlayerExpChangeEvent event) { |
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if (event.getPlayer().getWorld().getName().equalsIgnoreCase("creative")) { |
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event.setAmount(0); //users don't acummulate xp points in creative mode |
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} |
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} |
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@EventHandler |
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public void onPlayerChangedWorld(PlayerChangedWorldEvent event) { |
public void onPlayerChangedWorld(PlayerChangedWorldEvent event) { |
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PlayerInventory inv = player.getInventory(); |
PlayerInventory inv = player.getInventory(); |
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for (int i=0; i<inv.getSize(); i++) { |
for (int i=0; i<inv.getSize(); i++) { |
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String node = player.getName() + ".inventory.creative." + i;; |
String node = player.getName() + INVENTORY_CREATIVE + i;; |
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//config.set( node, inv.getItem(i) ); |
//config.set( node, inv.getItem(i) ); |
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saveItemStack(config, node, inv.getItem(i) ); |
saveItemStack(config, node, inv.getItem(i) ); |
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} |
} |
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ItemStack armor[] = inv.getArmorContents(); |
ItemStack armor[] = inv.getArmorContents(); |
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for (int i=0; i<armor.length; i++) { |
for (int i=0; i<armor.length; i++) { |
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String node = player.getName() + ".inventory.creative.armor." + i;; |
String node = player.getName() + INVENTORY_CREATIVE_ARMOR + i;; |
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//config.set( node, armor[i] ); |
//config.set( node, armor[i] ); |
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saveItemStack(config, node, armor[i] ); |
saveItemStack(config, node, armor[i] ); |
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} |
} |
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ItemStack items[] = new ItemStack[ inv.getSize() ]; |
ItemStack items[] = new ItemStack[ inv.getSize() ]; |
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for (int i=0; i<inv.getSize(); i++) { |
for (int i=0; i<inv.getSize(); i++) { |
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String node = player.getName() + ".inventory.creative." + i;; |
String node = player.getName() + INVENTORY_CREATIVE + i;; |
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//items[i] = config.getItemStack(node); |
//items[i] = config.getItemStack(node); |
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items[i] = getItemStack(config, node); |
items[i] = getItemStack(config, node); |
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} |
} |
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ItemStack armor[] = new ItemStack[ inv.getArmorContents().length]; |
ItemStack armor[] = new ItemStack[ inv.getArmorContents().length]; |
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for (int i=0; i<armor.length; i++) { |
for (int i=0; i<armor.length; i++) { |
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String node = player.getName() + ".inventory.creative.armor." + i; |
String node = player.getName() + INVENTORY_CREATIVE_ARMOR + i; |
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//armor[i] = config.getItemStack(node); |
//armor[i] = config.getItemStack(node); |
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armor[i] = getItemStack(config, node); |
armor[i] = getItemStack(config, node); |
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} |
} |
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public void saveItemStack(Configuration config, String node, ItemStack stack) { |
public void saveItemStack(Configuration config, String node, ItemStack stack) { |
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config.set(node + ".type", stack.getTypeId() ); |
int type = 0; |
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config.set(node + ".amount", stack.getAmount() ); |
int amount = 0; |
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config.set(node + ".damage", (int)stack.getDurability() ); |
int damage = 0; |
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config.set(node + ".data", (int)stack.getData().getData() ); |
int data = 0; |
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String enchantment = ""; |
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if (stack != null) { |
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type = stack.getTypeId(); |
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amount = stack.getAmount(); |
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damage = stack.getDurability(); |
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data = stack.getData().getData(); |
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enchantment = getEnchantmentString(stack); |
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} |
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config.set(node + STACK_TYPE, type ); |
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config.set(node + STACK_AMOUNT, amount ); |
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config.set(node + STACK_DAMAGE, damage ); |
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config.set(node + STACK_DATA, data ); |
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config.set(node + STACK_ENCHANTMENT, enchantment ); |
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} |
} |
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public ItemStack getItemStack(Configuration config, String node) { |
public ItemStack getItemStack(Configuration config, String node) { |
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int type = config.getInt( node + ".type"); |
int type = config.getInt( node + STACK_TYPE); |
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int amount = config.getInt( node + ".amount"); |
int amount = config.getInt( node + STACK_AMOUNT); |
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short damage = (short) config.getInt(node + ".damage"); |
short damage = (short) config.getInt(node + STACK_DAMAGE); |
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byte data = (byte) config.getInt(node + ".data"); |
byte data = (byte) config.getInt(node + STACK_DATA); |
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String enc = config.getString(node + STACK_ENCHANTMENT ); |
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ItemStack stack = new ItemStack(type,amount,damage); |
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MaterialData matData = new MaterialData(type,data); |
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stack.setData(matData); |
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stack.setDurability( damage ); //ItemStack constructor with Data value overrides durability |
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stack.addEnchantments( parseEnchantmentString(enc) ); |
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return stack; |
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} |
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public String getEnchantmentString(ItemStack stack) { |
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StringBuilder sb = new StringBuilder(); |
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Map<Enchantment,Integer> map = stack.getEnchantments(); |
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for(Enchantment enc : map.keySet() ) { |
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if (sb.length() > 0) |
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sb.append(";"); |
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Integer level = map.get(enc); |
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sb.append( enc.getName() ).append("=").append(level); |
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} |
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return sb.toString(); |
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} |
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public Map<Enchantment,Integer> parseEnchantmentString(String input) { |
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Map<Enchantment,Integer> map = new HashMap<Enchantment,Integer>(); |
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if (input.length() == 0) |
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return map; |
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String parts[] = input.split(";"); |
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for(String part : parts) { |
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String keyval[] = part.split("="); |
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Enchantment enc = Enchantment.getByName( keyval[0] ); |
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int level = Integer.parseInt( keyval[1]); |
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map.put(enc, level); |
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} |
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return new ItemStack(type,amount,damage,data); |
return map; |
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} |
} |
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} |
} |