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package dk.thoerup.bukkit.creativeworld; |
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import org.bukkit.*; |
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import org.bukkit.entity.*; |
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import org.bukkit.event.*; |
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import org.bukkit.event.player.*; |
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import org.bukkit.configuration.*; |
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import org.bukkit.inventory.*; |
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|
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public class WorldChanged implements Listener { |
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final static String STACK_TYPE = ".type"; |
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final static String STACK_AMOUNT = ".amount"; |
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final static String STACK_DAMAGE = ".damage"; |
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final static String STACK_DATA = ".data"; |
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|
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final static String INVENTORY_CREATIVE = ".inventory.creative."; |
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final static String INVENTORY_CREATIVE_ARMOR = ".inventory.creative.armor."; |
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CreativeMain plugin; |
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public WorldChanged(CreativeMain plugin) { |
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this.plugin = plugin; |
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} |
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|
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@EventHandler |
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public void onPlayerChangedWorld(PlayerChangedWorldEvent event) { |
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Player player = event.getPlayer(); |
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System.out.println( player.getName() + " : " + event.getFrom().getName() + " -> " + player.getWorld().getName() ); |
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Configuration config = plugin.getConfig(); |
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if (player.getWorld().getName().equalsIgnoreCase("creative") ) { |
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player.sendMessage(ChatColor.YELLOW + "You are now in creative world - have fun"); |
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config.set( player.getName() + ".iscreative", true); |
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PlayerInventory inv = player.getInventory(); |
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for (int i=0; i<inv.getSize(); i++) { |
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String node = player.getName() + INVENTORY_CREATIVE + i;; |
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//config.set( node, inv.getItem(i) ); |
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saveItemStack(config, node, inv.getItem(i) ); |
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} |
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|
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ItemStack armor[] = inv.getArmorContents(); |
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for (int i=0; i<armor.length; i++) { |
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String node = player.getName() + INVENTORY_CREATIVE_ARMOR + i;; |
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//config.set( node, armor[i] ); |
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saveItemStack(config, node, armor[i] ); |
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} |
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|
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plugin.saveConfig(); |
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|
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inv.clear(); |
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player.setGameMode( GameMode.CREATIVE ); |
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} else if (event.getFrom().getName().equalsIgnoreCase("creative") ) { |
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player.sendMessage(ChatColor.YELLOW + "You are now in survival world - watch out !!!"); |
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config.set( player.getName() + ".iscreative", false); |
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player.setGameMode( GameMode.SURVIVAL ); |
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|
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PlayerInventory inv = player.getInventory(); |
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inv.clear(); |
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ItemStack items[] = new ItemStack[ inv.getSize() ]; |
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for (int i=0; i<inv.getSize(); i++) { |
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String node = player.getName() + INVENTORY_CREATIVE + i;; |
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//items[i] = config.getItemStack(node); |
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items[i] = getItemStack(config, node); |
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} |
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|
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|
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|
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ItemStack armor[] = new ItemStack[ inv.getArmorContents().length]; |
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for (int i=0; i<armor.length; i++) { |
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String node = player.getName() + INVENTORY_CREATIVE_ARMOR + i; |
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//armor[i] = config.getItemStack(node); |
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armor[i] = getItemStack(config, node); |
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} |
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|
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inv.setContents( items ); |
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inv.setArmorContents( armor ); |
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} |
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} |
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public void saveItemStack(Configuration config, String node, ItemStack stack) { |
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config.set(node + STACK_TYPE, stack.getTypeId() ); |
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config.set(node + STACK_AMOUNT, stack.getAmount() ); |
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config.set(node + STACK_DAMAGE, (int)stack.getDurability() ); |
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config.set(node + STACK_DATA, (int)stack.getData().getData() ); |
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} |
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|
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public ItemStack getItemStack(Configuration config, String node) { |
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int type = config.getInt( node + STACK_TYPE); |
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int amount = config.getInt( node + STACK_AMOUNT); |
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short damage = (short) config.getInt(node + STACK_DAMAGE); |
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byte data = (byte) config.getInt(node + STACK_DATA); |
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ItemStack stack = new ItemStack(type,amount,damage,data); |
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stack.setDurability( damage ); //ItemStack constructor with Data value overrides durability |
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return stack; |
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} |
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|
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} |