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/*! |
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* jQuery UI Spinner 1.10.3 |
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* http://jqueryui.com |
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* |
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* Copyright 2013 jQuery Foundation and other contributors |
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* Released under the MIT license. |
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* http://jquery.org/license |
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* |
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* http://api.jqueryui.com/spinner/ |
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* |
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* Depends: |
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* jquery.ui.core.js |
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* jquery.ui.widget.js |
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* jquery.ui.button.js |
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*/ |
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(function( $ ) { |
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|
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function modifier( fn ) { |
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return function() { |
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var previous = this.element.val(); |
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fn.apply( this, arguments ); |
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this._refresh(); |
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if ( previous !== this.element.val() ) { |
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this._trigger( "change" ); |
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} |
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}; |
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} |
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|
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$.widget( "ui.spinner", { |
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version: "1.10.3", |
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defaultElement: "<input>", |
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widgetEventPrefix: "spin", |
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options: { |
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culture: null, |
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icons: { |
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down: "ui-icon-triangle-1-s", |
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up: "ui-icon-triangle-1-n" |
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}, |
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incremental: true, |
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max: null, |
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min: null, |
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numberFormat: null, |
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page: 10, |
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step: 1, |
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|
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change: null, |
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spin: null, |
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start: null, |
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stop: null |
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}, |
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|
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_create: function() { |
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// handle string values that need to be parsed |
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this._setOption( "max", this.options.max ); |
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this._setOption( "min", this.options.min ); |
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this._setOption( "step", this.options.step ); |
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|
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// format the value, but don't constrain |
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this._value( this.element.val(), true ); |
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|
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this._draw(); |
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this._on( this._events ); |
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this._refresh(); |
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|
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// turning off autocomplete prevents the browser from remembering the |
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// value when navigating through history, so we re-enable autocomplete |
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// if the page is unloaded before the widget is destroyed. #7790 |
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this._on( this.window, { |
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beforeunload: function() { |
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this.element.removeAttr( "autocomplete" ); |
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} |
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}); |
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}, |
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|
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_getCreateOptions: function() { |
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var options = {}, |
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element = this.element; |
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|
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$.each( [ "min", "max", "step" ], function( i, option ) { |
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var value = element.attr( option ); |
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if ( value !== undefined && value.length ) { |
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options[ option ] = value; |
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} |
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}); |
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|
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return options; |
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}, |
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|
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_events: { |
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keydown: function( event ) { |
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if ( this._start( event ) && this._keydown( event ) ) { |
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event.preventDefault(); |
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} |
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}, |
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keyup: "_stop", |
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focus: function() { |
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this.previous = this.element.val(); |
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}, |
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blur: function( event ) { |
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if ( this.cancelBlur ) { |
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delete this.cancelBlur; |
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return; |
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} |
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|
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this._stop(); |
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this._refresh(); |
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if ( this.previous !== this.element.val() ) { |
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this._trigger( "change", event ); |
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} |
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}, |
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mousewheel: function( event, delta ) { |
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if ( !delta ) { |
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return; |
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} |
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if ( !this.spinning && !this._start( event ) ) { |
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return false; |
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} |
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|
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this._spin( (delta > 0 ? 1 : -1) * this.options.step, event ); |
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clearTimeout( this.mousewheelTimer ); |
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this.mousewheelTimer = this._delay(function() { |
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if ( this.spinning ) { |
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this._stop( event ); |
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} |
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}, 100 ); |
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event.preventDefault(); |
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}, |
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"mousedown .ui-spinner-button": function( event ) { |
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var previous; |
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|
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// We never want the buttons to have focus; whenever the user is |
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// interacting with the spinner, the focus should be on the input. |
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// If the input is focused then this.previous is properly set from |
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// when the input first received focus. If the input is not focused |
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// then we need to set this.previous based on the value before spinning. |
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previous = this.element[0] === this.document[0].activeElement ? |
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this.previous : this.element.val(); |
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function checkFocus() { |
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var isActive = this.element[0] === this.document[0].activeElement; |
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if ( !isActive ) { |
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this.element.focus(); |
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this.previous = previous; |
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// support: IE |
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// IE sets focus asynchronously, so we need to check if focus |
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// moved off of the input because the user clicked on the button. |
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this._delay(function() { |
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this.previous = previous; |
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}); |
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} |
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} |
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|
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// ensure focus is on (or stays on) the text field |
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event.preventDefault(); |
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checkFocus.call( this ); |
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|
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// support: IE |
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// IE doesn't prevent moving focus even with event.preventDefault() |
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// so we set a flag to know when we should ignore the blur event |
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// and check (again) if focus moved off of the input. |
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this.cancelBlur = true; |
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this._delay(function() { |
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delete this.cancelBlur; |
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checkFocus.call( this ); |
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}); |
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|
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if ( this._start( event ) === false ) { |
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return; |
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} |
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|
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this._repeat( null, $( event.currentTarget ).hasClass( "ui-spinner-up" ) ? 1 : -1, event ); |
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}, |
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"mouseup .ui-spinner-button": "_stop", |
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"mouseenter .ui-spinner-button": function( event ) { |
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// button will add ui-state-active if mouse was down while mouseleave and kept down |
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if ( !$( event.currentTarget ).hasClass( "ui-state-active" ) ) { |
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return; |
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} |
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|
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if ( this._start( event ) === false ) { |
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return false; |
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} |
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this._repeat( null, $( event.currentTarget ).hasClass( "ui-spinner-up" ) ? 1 : -1, event ); |
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}, |
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// TODO: do we really want to consider this a stop? |
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// shouldn't we just stop the repeater and wait until mouseup before |
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// we trigger the stop event? |
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"mouseleave .ui-spinner-button": "_stop" |
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}, |
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|
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_draw: function() { |
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var uiSpinner = this.uiSpinner = this.element |
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.addClass( "ui-spinner-input" ) |
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.attr( "autocomplete", "off" ) |
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.wrap( this._uiSpinnerHtml() ) |
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.parent() |
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// add buttons |
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.append( this._buttonHtml() ); |
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|
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this.element.attr( "role", "spinbutton" ); |
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|
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// button bindings |
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this.buttons = uiSpinner.find( ".ui-spinner-button" ) |
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.attr( "tabIndex", -1 ) |
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.button() |
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.removeClass( "ui-corner-all" ); |
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|
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// IE 6 doesn't understand height: 50% for the buttons |
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// unless the wrapper has an explicit height |
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if ( this.buttons.height() > Math.ceil( uiSpinner.height() * 0.5 ) && |
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uiSpinner.height() > 0 ) { |
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uiSpinner.height( uiSpinner.height() ); |
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} |
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|
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// disable spinner if element was already disabled |
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if ( this.options.disabled ) { |
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this.disable(); |
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} |
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}, |
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|
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_keydown: function( event ) { |
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var options = this.options, |
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keyCode = $.ui.keyCode; |
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|
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switch ( event.keyCode ) { |
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case keyCode.UP: |
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this._repeat( null, 1, event ); |
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return true; |
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case keyCode.DOWN: |
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this._repeat( null, -1, event ); |
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return true; |
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case keyCode.PAGE_UP: |
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this._repeat( null, options.page, event ); |
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return true; |
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case keyCode.PAGE_DOWN: |
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this._repeat( null, -options.page, event ); |
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return true; |
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} |
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|
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return false; |
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}, |
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|
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_uiSpinnerHtml: function() { |
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return "<span class='ui-spinner ui-widget ui-widget-content ui-corner-all'></span>"; |
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}, |
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|
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_buttonHtml: function() { |
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return "" + |
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"<a class='ui-spinner-button ui-spinner-up ui-corner-tr'>" + |
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"<span class='ui-icon " + this.options.icons.up + "'>▲</span>" + |
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"</a>" + |
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"<a class='ui-spinner-button ui-spinner-down ui-corner-br'>" + |
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"<span class='ui-icon " + this.options.icons.down + "'>▼</span>" + |
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"</a>"; |
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}, |
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|
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_start: function( event ) { |
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if ( !this.spinning && this._trigger( "start", event ) === false ) { |
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return false; |
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} |
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|
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if ( !this.counter ) { |
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this.counter = 1; |
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} |
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this.spinning = true; |
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return true; |
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}, |
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|
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_repeat: function( i, steps, event ) { |
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i = i || 500; |
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|
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clearTimeout( this.timer ); |
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this.timer = this._delay(function() { |
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this._repeat( 40, steps, event ); |
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}, i ); |
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|
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this._spin( steps * this.options.step, event ); |
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}, |
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|
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_spin: function( step, event ) { |
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var value = this.value() || 0; |
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|
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if ( !this.counter ) { |
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this.counter = 1; |
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} |
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|
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value = this._adjustValue( value + step * this._increment( this.counter ) ); |
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|
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if ( !this.spinning || this._trigger( "spin", event, { value: value } ) !== false) { |
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this._value( value ); |
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this.counter++; |
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} |
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}, |
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|
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_increment: function( i ) { |
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var incremental = this.options.incremental; |
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|
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if ( incremental ) { |
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return $.isFunction( incremental ) ? |
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incremental( i ) : |
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Math.floor( i*i*i/50000 - i*i/500 + 17*i/200 + 1 ); |
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} |
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|
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return 1; |
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}, |
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|
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_precision: function() { |
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var precision = this._precisionOf( this.options.step ); |
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if ( this.options.min !== null ) { |
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precision = Math.max( precision, this._precisionOf( this.options.min ) ); |
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} |
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return precision; |
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}, |
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|
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_precisionOf: function( num ) { |
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var str = num.toString(), |
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decimal = str.indexOf( "." ); |
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return decimal === -1 ? 0 : str.length - decimal - 1; |
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}, |
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|
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_adjustValue: function( value ) { |
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var base, aboveMin, |
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options = this.options; |
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|
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// make sure we're at a valid step |
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// - find out where we are relative to the base (min or 0) |
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base = options.min !== null ? options.min : 0; |
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aboveMin = value - base; |
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// - round to the nearest step |
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aboveMin = Math.round(aboveMin / options.step) * options.step; |
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// - rounding is based on 0, so adjust back to our base |
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value = base + aboveMin; |
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|
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// fix precision from bad JS floating point math |
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value = parseFloat( value.toFixed( this._precision() ) ); |
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|
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// clamp the value |
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if ( options.max !== null && value > options.max) { |
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return options.max; |
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} |
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if ( options.min !== null && value < options.min ) { |
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return options.min; |
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} |
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|
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return value; |
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}, |
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|
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_stop: function( event ) { |
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if ( !this.spinning ) { |
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return; |
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} |
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|
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clearTimeout( this.timer ); |
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clearTimeout( this.mousewheelTimer ); |
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this.counter = 0; |
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this.spinning = false; |
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this._trigger( "stop", event ); |
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}, |
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|
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_setOption: function( key, value ) { |
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if ( key === "culture" || key === "numberFormat" ) { |
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var prevValue = this._parse( this.element.val() ); |
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this.options[ key ] = value; |
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this.element.val( this._format( prevValue ) ); |
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return; |
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} |
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|
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if ( key === "max" || key === "min" || key === "step" ) { |
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if ( typeof value === "string" ) { |
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value = this._parse( value ); |
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} |
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} |
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if ( key === "icons" ) { |
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this.buttons.first().find( ".ui-icon" ) |
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.removeClass( this.options.icons.up ) |
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.addClass( value.up ); |
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this.buttons.last().find( ".ui-icon" ) |
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.removeClass( this.options.icons.down ) |
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.addClass( value.down ); |
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} |
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|
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this._super( key, value ); |
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|
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if ( key === "disabled" ) { |
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if ( value ) { |
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this.element.prop( "disabled", true ); |
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this.buttons.button( "disable" ); |
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} else { |
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this.element.prop( "disabled", false ); |
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this.buttons.button( "enable" ); |
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} |
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} |
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}, |
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|
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_setOptions: modifier(function( options ) { |
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this._super( options ); |
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this._value( this.element.val() ); |
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}), |
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|
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_parse: function( val ) { |
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if ( typeof val === "string" && val !== "" ) { |
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val = window.Globalize && this.options.numberFormat ? |
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Globalize.parseFloat( val, 10, this.options.culture ) : +val; |
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} |
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return val === "" || isNaN( val ) ? null : val; |
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}, |
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|
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_format: function( value ) { |
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if ( value === "" ) { |
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return ""; |
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} |
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return window.Globalize && this.options.numberFormat ? |
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Globalize.format( value, this.options.numberFormat, this.options.culture ) : |
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value; |
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}, |
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|
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_refresh: function() { |
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this.element.attr({ |
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"aria-valuemin": this.options.min, |
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"aria-valuemax": this.options.max, |
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// TODO: what should we do with values that can't be parsed? |
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"aria-valuenow": this._parse( this.element.val() ) |
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}); |
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}, |
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|
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// update the value without triggering change |
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_value: function( value, allowAny ) { |
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var parsed; |
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if ( value !== "" ) { |
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parsed = this._parse( value ); |
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if ( parsed !== null ) { |
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if ( !allowAny ) { |
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parsed = this._adjustValue( parsed ); |
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} |
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value = this._format( parsed ); |
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} |
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} |
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this.element.val( value ); |
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this._refresh(); |
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}, |
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|
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_destroy: function() { |
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this.element |
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.removeClass( "ui-spinner-input" ) |
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.prop( "disabled", false ) |
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.removeAttr( "autocomplete" ) |
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.removeAttr( "role" ) |
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.removeAttr( "aria-valuemin" ) |
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.removeAttr( "aria-valuemax" ) |
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.removeAttr( "aria-valuenow" ); |
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this.uiSpinner.replaceWith( this.element ); |
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}, |
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|
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stepUp: modifier(function( steps ) { |
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this._stepUp( steps ); |
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}), |
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_stepUp: function( steps ) { |
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if ( this._start() ) { |
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this._spin( (steps || 1) * this.options.step ); |
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this._stop(); |
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} |
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}, |
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|
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stepDown: modifier(function( steps ) { |
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this._stepDown( steps ); |
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}), |
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_stepDown: function( steps ) { |
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if ( this._start() ) { |
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this._spin( (steps || 1) * -this.options.step ); |
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this._stop(); |
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} |
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}, |
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|
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pageUp: modifier(function( pages ) { |
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this._stepUp( (pages || 1) * this.options.page ); |
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}), |
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|
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pageDown: modifier(function( pages ) { |
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this._stepDown( (pages || 1) * this.options.page ); |
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}), |
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|
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value: function( newVal ) { |
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if ( !arguments.length ) { |
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return this._parse( this.element.val() ); |
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} |
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modifier( this._value ).call( this, newVal ); |
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}, |
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|
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widget: function() { |
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return this.uiSpinner; |
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} |
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}); |
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|
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}( jQuery ) ); |