/[projects]/android/admob/samples/LunarLander/src/com/example/admob/lunarlander/LunarLander.java
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Contents of /android/admob/samples/LunarLander/src/com/example/admob/lunarlander/LunarLander.java

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Revision 337 - (show annotations) (download)
Wed Sep 23 12:54:05 2009 UTC (14 years, 8 months ago) by torben
File size: 6564 byte(s)
import admob library
1 /*
2 * Copyright (C) 2007 Google Inc.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
5 * use this file except in compliance with the License. You may obtain a copy of
6 * the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
12 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
13 * License for the specific language governing permissions and limitations under
14 * the License.
15 */
16
17 package com.example.admob.lunarlander;
18
19 import android.app.Activity;
20 import android.os.Bundle;
21 import android.util.Log;
22 import android.view.Menu;
23 import android.view.MenuItem;
24 import android.view.Window;
25 import android.widget.TextView;
26 import com.admob.android.ads.*;
27 import com.example.admob.lunarlander.LunarView.*;
28
29 /**
30 * This is a simple LunarLander activity that houses a single LunarView. It
31 * demonstrates...
32 * <ul>
33 * <li>animating by calling invalidate() from draw()
34 * <li>loading and drawing resources
35 * <li>handling onPause() in an animation
36 * </ul>
37 */
38 public class LunarLander extends Activity {
39 private static final int MENU_EASY = 1;
40
41 private static final int MENU_HARD = 2;
42
43 private static final int MENU_MEDIUM = 3;
44
45 private static final int MENU_PAUSE = 4;
46
47 private static final int MENU_RESUME = 5;
48
49 private static final int MENU_START = 6;
50
51 private static final int MENU_STOP = 7;
52
53 // TODO Sensors don't work in the emulator. Every comment flush left below needs to be undone.
54 // private SensorManager mSensorManager;
55
56 /** A handle to the thread that's actually running the animation. */
57 private LunarThread mLunarThread;
58
59 /** A handle to the View in which the game is running. */
60 private LunarView mLunarView;
61
62 /**
63 * Invoked during init to give the Activity a chance to set up its Menu.
64 *
65 * @param menu the Menu to which entries may be added
66 * @return true
67 */
68 @Override
69 public boolean onCreateOptionsMenu(Menu menu) {
70 super.onCreateOptionsMenu(menu);
71
72 menu.add(0, MENU_START, 0, R.string.menu_start);
73 menu.add(0, MENU_STOP, 0, R.string.menu_stop);
74 menu.add(0, MENU_PAUSE, 0, R.string.menu_pause);
75 menu.add(0, MENU_RESUME, 0, R.string.menu_resume);
76 menu.add(0, MENU_EASY, 0, R.string.menu_easy);
77 menu.add(0, MENU_MEDIUM, 0, R.string.menu_medium);
78 menu.add(0, MENU_HARD, 0, R.string.menu_hard);
79
80 return true;
81 }
82
83 /**
84 * Invoked when the user selects an item from the Menu.
85 *
86 * @param item the Menu entry which was selected
87 * @return true if the Menu item was legit (and we consumed it), false
88 * otherwise
89 */
90 @Override
91 public boolean onOptionsItemSelected(MenuItem item) {
92 switch (item.getItemId()) {
93 case MENU_START:
94 mLunarThread.doStart();
95 return true;
96 case MENU_STOP:
97 mLunarThread.setState(LunarThread.STATE_LOSE,
98 getText(R.string.message_stopped));
99 return true;
100 case MENU_PAUSE:
101 mLunarThread.pause();
102 return true;
103 case MENU_RESUME:
104 mLunarThread.unpause();
105 return true;
106 case MENU_EASY:
107 mLunarThread.setDifficulty(LunarThread.DIFFICULTY_EASY);
108 return true;
109 case MENU_MEDIUM:
110 mLunarThread.setDifficulty(LunarThread.DIFFICULTY_MEDIUM);
111 return true;
112 case MENU_HARD:
113 mLunarThread.setDifficulty(LunarThread.DIFFICULTY_HARD);
114 return true;
115 }
116
117 return false;
118 }
119
120 /**
121 * Invoked when the Activity is created.
122 *
123 * @param savedInstanceState a Bundle containing state saved from a previous
124 * execution, or null if this is a new execution
125 */
126 @Override
127 protected void onCreate(Bundle savedInstanceState) {
128 super.onCreate(savedInstanceState);
129
130 // turn off the window's title bar
131 requestWindowFeature(Window.FEATURE_NO_TITLE);
132
133 // Use the phone's orientation to control the rocket ship.
134 // mSensorManager = (SensorManager) getSystemService( SENSOR_SERVICE );
135
136 // tell system to use the layout defined in our XML file
137 setContentView(R.layout.lunar_layout);
138
139 // get handles to the LunarView from XML, and its LunarThread
140 mLunarView = (LunarView) findViewById(R.id.lunar);
141 mLunarThread = mLunarView.getThread();
142
143 // give the LunarView a handle to the TextView used for messages
144 TextView text = (TextView) findViewById(R.id.text);
145 AdView ad = (AdView) findViewById(R.id.ad);
146 mLunarView.setTextView( text, ad );
147
148 if (savedInstanceState == null) {
149 // we were just launched: set up a new game
150 mLunarThread.setState(LunarThread.STATE_READY);
151 Log.w(this.getClass().getName(), "SIS is null");
152 } else {
153 // we are being restored: resume a previous game
154 mLunarThread.restoreState(savedInstanceState);
155 Log.w(this.getClass().getName(), "SIS is nonnull");
156 }
157 }
158
159 /**
160 * Invoked when the Activity loses user focus.
161 */
162 @Override
163 protected void onPause() {
164 super.onPause();
165 // mSensorManager.unregisterListener( mLunarView );
166 mLunarView.getThread().pause(); // pause game when Activity pauses
167 }
168
169 /**
170 * Invoked when the Activity gains focus.
171 */
172 @Override
173 protected void onResume() {
174 super.onResume();
175 // Sensor orientation = mSensorManager.getSensorList( Sensor.TYPE_ORIENTATION ).get( 0 );
176 // mSensorManager.registerListener(
177 // mLunarView,
178 // orientation,
179 // SensorManager.SENSOR_DELAY_FASTEST);
180 }
181
182 /**
183 * Notification that something is about to happen, to give the Activity a
184 * chance to save state.
185 *
186 * @param outState a Bundle into which this Activity should save its state
187 */
188 @Override
189 protected void onSaveInstanceState(Bundle outState) {
190 // just have the View's thread save its state into our Bundle
191 super.onSaveInstanceState(outState);
192 mLunarThread.saveState(outState);
193 Log.w(this.getClass().getName(), "SIS called");
194 }
195 }

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