#pragma once #include "Containers.h" // EquipmentEditDialog dialog class EquipmentEditDialog : public CDialog { DECLARE_DYNAMIC(EquipmentEditDialog) public: EquipmentEditDialog(CWnd* pParent = NULL); // standard constructor virtual ~EquipmentEditDialog(); Equipment m_currentEquipment; // Dialog Data enum { IDD = IDD_EQUIPMENTEDIT }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support DECLARE_MESSAGE_MAP() public: afx_msg void OnBnClickedOk(); virtual BOOL OnInitDialog(); };