9 |
{ |
{ |
10 |
private: |
private: |
11 |
CDatabase db; |
CDatabase db; |
12 |
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vector<Person> persons; |
13 |
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vector<Equipment> equipments; |
14 |
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15 |
public: |
public: |
16 |
DatabaseLayer(void); |
DatabaseLayer(void); |
22 |
bool AddPerson(Person NewPerson); |
bool AddPerson(Person NewPerson); |
23 |
bool UpdatePerson(Person ChangePerson); |
bool UpdatePerson(Person ChangePerson); |
24 |
bool DeletePerson(Person RemovePerson); |
bool DeletePerson(Person RemovePerson); |
25 |
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|
26 |
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bool UpdateEquipment(Equipment ChangeEquipment); |
27 |
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Equipment GetEquipment(CString barcode); |
28 |
|
|
29 |
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30 |
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bool AddEquipment(Equipment e); |
31 |
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vector<Equipment> GetEquipmentAll(); |
32 |
}; |
}; |