22 |
bool DeletePerson(Person RemovePerson); |
bool DeletePerson(Person RemovePerson); |
23 |
bool ReturnEquipment(CString barcode); |
bool ReturnEquipment(CString barcode); |
24 |
bool CheckoutEquipment(Person CheckPersID, Equipment CheckEquip, int Numdays); |
bool CheckoutEquipment(Person CheckPersID, Equipment CheckEquip, int Numdays); |
25 |
bool EquipmentReservation(Person CheckPersID, Equipment CheckEquip, int Numdays); |
bool EquipmentReservation(CString barcode, Person CheckPerson); |
26 |
bool UpdateEquipment(Equipment CheckEquip); |
bool UpdateEquipment(Equipment CheckEquip); |
27 |
bool AddEquipment(Equipment AddEquip); |
bool AddEquipment(Equipment AddEquip); |
28 |
vector<Equipment> GetEquipmentAll(void); |
vector<Equipment> GetEquipmentAll(void); |
29 |
Equipment GetEquipment(CString wantBarcode); |
Equipment GetEquipment(CString wantBarcode); |
30 |
bool DeleteEquipment(Equipment DelEquip); |
bool DeleteEquipment(Equipment DelEquip); |
31 |
vector<Equipment> Search(CString barcode, CString name, CString inits, bool available, bool reserved, bool deposited); |
vector<Equipment> Search(CString barcode, CString name, CString inits, bool available, bool reserved, bool deposited); |
32 |
|
void checkReservations(CString barcode); |
33 |
|
bool DeleteReservation(CString barcode, CString resid); |
34 |
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35 |
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private: |
36 |
void FillEquipmentVector(vector<Equipment> &buffer, CRecordset &rs); |
void FillEquipmentVector(vector<Equipment> &buffer, CRecordset &rs); |
37 |
}; |
}; |