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/* |
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* Primary developers: Hedin & Kevin |
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*/ |
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#pragma once |
#pragma once |
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#include "Containers.h" |
#include "Containers.h" |
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{ |
{ |
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private: |
private: |
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CDatabase db; |
CDatabase db; |
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vector<Person> persons; |
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vector<Equipment> equipments; |
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public: |
public: |
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DatabaseLayer(void); |
DatabaseLayer(void); |
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bool AddPerson(Person NewPerson); |
bool AddPerson(Person NewPerson); |
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bool UpdatePerson(Person ChangePerson); |
bool UpdatePerson(Person ChangePerson); |
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bool DeletePerson(Person RemovePerson); |
bool DeletePerson(Person RemovePerson); |
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bool ReturnEquipment(CString barcode); |
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bool CheckoutEquipment(Person CheckPersID, Equipment CheckEquip, int Numdays); |
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bool EquipmentReservation(CString barcode, Person CheckPerson); |
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bool UpdateEquipment(Equipment CheckEquip); |
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bool AddEquipment(Equipment AddEquip); |
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vector<Equipment> GetEquipmentAll(void); |
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Equipment GetEquipment(CString wantBarcode); |
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bool DeleteEquipment(Equipment DelEquip); |
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vector<Equipment> Search(CString barcode, CString name, CString inits, bool available, bool reserved, bool deposited); |
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void checkReservations(CString barcode); |
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bool DeleteReservation(CString barcode, CString resid); |
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bool UpdateEquipment(Equipment ChangeEquipment); |
private: |
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Equipment GetEquipment(CString barcode); |
void FillEquipmentVector(vector<Equipment> &buffer, CRecordset &rs); |
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bool AddEquipment(Equipment e); |
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vector<Equipment> GetEquipmentAll(); |
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}; |
}; |